GetPickupType: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Server client function}} | |||
This function retrieves the type of a pickup, either a health, armour or weapon pickup. | This function retrieves the type of a pickup, either a health, armour or weapon pickup. | ||
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==Example== | ==Example== | ||
This example outputs a text according on the pickup type and it's contents to the player who picks it up. | This example outputs a text according on the pickup type and it's contents to the player who picks it up. | ||
<section show="true" name="Server" class="server"> | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onPickupHitShow ( player ) --when someone hits a pickup | function onPickupHitShow ( player ) --when someone hits a pickup | ||
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addEventHandler ( "onPickupHit", getRootElement(), onPickupHitShow ) --add an event handler for onPickupHit | addEventHandler ( "onPickupHit", getRootElement(), onPickupHitShow ) --add an event handler for onPickupHit | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Pickup functions}} | {{Pickup functions}} |
Revision as of 22:16, 4 August 2007
This function retrieves the type of a pickup, either a health, armour or weapon pickup.
Syntax
int getPickupType ( pickup thePickup )
Required Arguments
- thePickup: The pickup you wish to retrieve the type of.
Returns
Returns false if the pickup is invalid, or an integer of the type of the pickup, which include:
- 0: Health pickup
- 1: Armour pickup
- 2: Weapon pickup
Example
This example outputs a text according on the pickup type and it's contents to the player who picks it up.
Click to collapse [-]
Serverfunction onPickupHitShow ( player ) --when someone hits a pickup local message = nil -- define the 'message' variable local pickupType = getPickupType ( source ) -- get the pickup type and save it to the variable 'pickupType' if (pickupType == 0) then --check the type of pickup, if it is a health pickup then.. amount = getPickupAmount ( source ) -- get the amount of health in the pickup message = "You picked up "..amount.." health" -- save the message in the 'message' variable elseif (pickupType == 1) then -- if its a armour pickup then.. amount = getPickupAmount(source) -- get the amount of amour in the pickup message = "You picked up "..amount.." armour" -- save the message in the 'message' variable elseif (pickupType == 2) then -- if its a weapon pickup then.. local weapon = getPickupWeapon(source) -- get the weapon id of the pickup local ammo = getPickupAmmo(source) -- get the ammo in the pickup message = "You picked up "..getWeaponNameFromID(weapon).." with "..ammo.." ammo" -- save the message in the 'message' variable else message = "Unknown pickup type" -- if it's neither of the above types, set the 'message' variable accordingly end outputChatBox(message,player) -- output the message to the player in the chatbox end addEventHandler ( "onPickupHit", getRootElement(), onPickupHitShow ) --add an event handler for onPickupHit
See Also