GetPickupWeapon: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
int getPickupWeapon ( pickup thePickup )        
int getPickupWeapon ( pickup thePickup )
</syntaxhighlight>  
</syntaxhighlight>  


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     end
     end
end
end
addEventHandler ( "onPickupHit", getRootElement(), onPickupHitFunc )    -- add the function as handler for onPickupHit
addEventHandler ( "onPickupHit", root, onPickupHitFunc )    -- add the function as handler for onPickupHit
</syntaxhighlight>
</syntaxhighlight>
</section>
</section>

Latest revision as of 20:23, 22 January 2022

This function retrieves the weapon ID of a weapon pickup.

Syntax

int getPickupWeapon ( pickup thePickup )

Required Arguments

  • thePickup: The pickup of which you wish to retrieve the weapon

Returns

Returns the Weapon ID of the pickup, or false if the pickup is invalid.

Example

This example gives extra ammo to a player if a pickup only has a small amount of ammo.

Click to collapse [-]
Server
function onPickupHitFunc ( thePlayer )                  -- when a pickup is hit
    if getPickupType ( source ) == 2 then               -- check if it's a weapon pickup
        local ammo = getPickupAmmo ( source )           -- get the pickup ammo
        if ammo < 50 then                               -- if ammo is less than 50
            local weapon = getPickupWeapon ( source )   -- store pickup weapon
            giveWeaponAmmo ( thePlayer, weapon, 50 )    -- give an extra 50 ammo
        end
    end
end
addEventHandler ( "onPickupHit", root, onPickupHitFunc )    -- add the function as handler for onPickupHit

See Also

GTASA IDs (vehicles, weapons, weathers, characters, colors): http://info.vces.net/ (Special thanks to Brophy and Ratt for making these lists)