GetPickupWeapon: Difference between revisions
Jump to navigation
Jump to search
No edit summary |
mNo edit summary |
||
Line 15: | Line 15: | ||
This example gives extra ammo to a player if a pickup only has a small amount of ammo. | This example gives extra ammo to a player if a pickup only has a small amount of ammo. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit | addEventHandler ( "onPickupHit", root, "onPickupHit" ) -- add an event for onPickupHit | ||
function onPickupHit ( player ) --when a pickup is hit | function onPickupHit ( player ) --when a pickup is hit | ||
ammo == getPickupAmmo ( source ) | ammo == getPickupAmmo ( source ) |
Revision as of 15:48, 13 August 2006
This function retreives the Weapon ID of the Weapon Pickup
Syntax
int getPickupWeapon ( pickup pickup )
Required Arguments
- pickup: The pickup in which you wish to retrieve the weapon of
Returns
Returns an integer of the Weapon ID of the pickup
Example
This example gives extra ammo to a player if a pickup only has a small amount of ammo.
addEventHandler ( "onPickupHit", root, "onPickupHit" ) -- add an event for onPickupHit function onPickupHit ( player ) --when a pickup is hit ammo == getPickupAmmo ( source ) weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup if ammo < 50 then -- the ammo of the pickup is less that 50 giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo end end
See Also
GTASA IDs (vehicles, weapons, weathers, characters, colors): http://info.vces.net/ (Special thanks to Brophy and Ratt for making these lists)