GetPickupWeapon: Difference between revisions

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This example gives extra ammo to a player if a pickup only has a small amount of ammo.
This example gives extra ammo to a player if a pickup only has a small amount of ammo.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler ( onPickupHit, root, onPickupHit ) -- add an event for onPickupHit
addEventHandler ( "onPickupHit", root, "onPickupHit" ) -- add an event for onPickupHit
function onPickupHit ( player ) --when a pickup is hit
function onPickupHit ( player ) --when a pickup is hit
     ammo == getPickupAmmo ( source )  
     ammo == getPickupAmmo ( source )  

Revision as of 15:48, 13 August 2006

This function retreives the Weapon ID of the Weapon Pickup

Syntax

int getPickupWeapon ( pickup pickup )         

Required Arguments

  • pickup: The pickup in which you wish to retrieve the weapon of

Returns

Returns an integer of the Weapon ID of the pickup

Example

This example gives extra ammo to a player if a pickup only has a small amount of ammo.

addEventHandler ( "onPickupHit", root, "onPickupHit" ) -- add an event for onPickupHit
function onPickupHit ( player ) --when a pickup is hit
    ammo == getPickupAmmo ( source ) 
    weapon == getPickupWeapon ( source ) -- define weapon as the weapon of the pickup
    if ammo < 50 then -- the ammo of the pickup is less that 50
        giveWeaponAmmo ( player, weapon, 50 ) --then give an extra 50 ammo
    end
end

See Also

GTASA IDs (vehicles, weapons, weathers, characters, colors): http://info.vces.net/ (Special thanks to Brophy and Ratt for making these lists)