GetPlayerAccount: Difference between revisions
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(New page: __NOTOC__ {{Server function}} Returns the accountname of the player ==Syntax== <syntaxhighlight lang="lua">int getPlayerAccount ( player thePlayer )</syntaxhighlight> ===Required Arguments=== *'''thePlayer:''...) |
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__NOTOC__ | __NOTOC__ | ||
{{Server function}} | {{Server function}} | ||
This function returns the specified player's [[account]] object. | |||
==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
account getPlayerAccount ( player thePlayer ) | |||
===Required Arguments=== | </syntaxhighlight> | ||
*'''thePlayer:''' The player you | {{OOP|Static method [[Account]].getFromPlayer() can also be used|[[player]]:getAccount|account|}} | ||
===Required Arguments=== | |||
* '''thePlayer:''' The [[player]] element you want to get the [[account]] of. | |||
===Returns=== | ===Returns=== | ||
Returns | Returns the player's account object, or ''false'' if the player passed to the function is invalid. | ||
==Example== | ==Example== | ||
This example sets a player's money and also stores the value is his account. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function | function setMoney(thePlayer,key,amount) | ||
local account = getPlayerAccount(thePlayer) | |||
if account and tonumber(amount) then | |||
setPlayerMoney (thePlayer,amount) | |||
setAccountData(account,"money",amount) | |||
end | |||
end | end | ||
addCommandHandler("setmoney",setMoney) | |||
addCommandHandler(" | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{ | {{Account_functions}} | ||
[[ | |||
[[en:getPlayerAccount]] | |||
[[ru:getPlayerAccount]] | |||
[[hu:getPlayerAccount]] | |||
[[ar:getPlayerAccount]] | |||
[[zh-cn:getPlayerAccount]] |
Latest revision as of 13:42, 12 April 2021
This function returns the specified player's account object.
Syntax
account getPlayerAccount ( player thePlayer )
OOP Syntax Help! I don't understand this!
- Note: Static method Account.getFromPlayer() can also be used
- Method: player:getAccount(...)
- Variable: .account
Required Arguments
Returns
Returns the player's account object, or false if the player passed to the function is invalid.
Example
This example sets a player's money and also stores the value is his account.
function setMoney(thePlayer,key,amount) local account = getPlayerAccount(thePlayer) if account and tonumber(amount) then setPlayerMoney (thePlayer,amount) setAccountData(account,"money",amount) end end addCommandHandler("setmoney",setMoney)
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName