GetPlayerAccount: Difference between revisions

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account getPlayerAccount ( player thePlayer )
account getPlayerAccount ( player thePlayer )
</syntaxhighlight>
</syntaxhighlight>
 
{{OOP|Static method [[Account]].getFromPlayer() can also be used|[[player]]:getAccount|account|}}
===Required Arguments===
===Required Arguments===
* '''thePlayer:''' The [[player]] element you want to get the [[account]] of.
* '''thePlayer:''' The [[player]] element you want to get the [[account]] of.
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function setMoney(thePlayer,key,amount)
function setMoney(thePlayer,key,amount)
    setPlayerMoney (thePlayer,amount)
     local account = getPlayerAccount(thePlayer)
     local account = getPlayerAccount(thePlayer)
     if account and tonumber(amount) then
     if account and tonumber(amount) then
        setPlayerMoney (thePlayer,amount)
         setAccountData(account,"money",amount)
         setAccountData(account,"money",amount)
     end
     end
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==See Also==
==See Also==
{{Account_functions}}
{{Account_functions}}
[[en:getPlayerAccount]]
[[ru:getPlayerAccount]]
[[hu:getPlayerAccount]]
[[ar:getPlayerAccount]]
[[ar:getPlayerAccount]]
[[ru:getPlayerAccount]]
[[zh-cn:getPlayerAccount]]

Latest revision as of 13:42, 12 April 2021

This function returns the specified player's account object.

Syntax

account getPlayerAccount ( player thePlayer )

OOP Syntax Help! I don't understand this!

Note: Static method Account.getFromPlayer() can also be used
Method: player:getAccount(...)
Variable: .account


Required Arguments

Returns

Returns the player's account object, or false if the player passed to the function is invalid.

Example

This example sets a player's money and also stores the value is his account.

function setMoney(thePlayer,key,amount)
    local account = getPlayerAccount(thePlayer)
    if account and tonumber(amount) then
        setPlayerMoney (thePlayer,amount)
        setAccountData(account,"money",amount)
    end
end
addCommandHandler("setmoney",setMoney)

See Also