GetProjectileCreator: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function returns the creator of the specified projectile. | This function returns the creator of the specified projectile. | ||
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element getProjectileCreator ( projectile theProjectile ) | element getProjectileCreator ( projectile theProjectile ) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
{{OOP||[[projectile]]:getCreator|creator}} | |||
==Required Arguments== | ===Required Arguments=== | ||
*'''theProjectile:''' The [[projectiles| projectile]] element which creator you want to retrieve. | *'''theProjectile:''' The [[projectiles| projectile]] element which creator you want to retrieve. | ||
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==Example== | ==Example== | ||
<section name="Client" class="client" show="true"> | |||
This example will output a message in the chatbox saying who created | |||
the projectile. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientProjectileCreation", root, function(projectile) | |||
local creator = getProjectileCreator(projectile) | |||
if (getElementType(creator) == "player") then | |||
local pName = getPlayerName(creator) | |||
local projectileID = getProjectileType(projectile) | |||
outputChatBox(pName.." created a projectile! (ID: "..projectileID..")", 255, 200, 0, false) | |||
end | |||
end) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See also== | ==See also== |
Latest revision as of 17:40, 26 November 2014
This function returns the creator of the specified projectile.
Syntax
element getProjectileCreator ( projectile theProjectile )
OOP Syntax Help! I don't understand this!
- Method: projectile:getCreator(...)
- Variable: .creator
Required Arguments
- theProjectile: The projectile element which creator you want to retrieve.
Returns
Returns the element which created the projectile if successful, false otherwise.
Example
Click to collapse [-]
ClientThis example will output a message in the chatbox saying who created the projectile.
addEventHandler("onClientProjectileCreation", root, function(projectile) local creator = getProjectileCreator(projectile) if (getElementType(creator) == "player") then local pName = getPlayerName(creator) local projectileID = getProjectileType(projectile) outputChatBox(pName.." created a projectile! (ID: "..projectileID..")", 255, 200, 0, false) end end)