GetProjectileCreator: Difference between revisions
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Returns the element which created the projectile if successful, ''false'' otherwise. | Returns the element which created the projectile if successful, ''false'' otherwise. | ||
== | <section name="Client" class="client" show="true"> | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler("onClientProjectileCreation", root, function(projectile) | addEventHandler("onClientProjectileCreation", root, function(projectile) | ||
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end) | end) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See also== | ==See also== |
Revision as of 16:03, 24 May 2012
Script Example Missing Function GetProjectileCreator needs a script example, help out by writing one. | |
Before submitting check out Editing Guidelines Script Examples. |
This function returns the creator of the specified projectile.
Syntax
element getProjectileCreator ( projectile theProjectile )
Required Arguments
- theProjectile: The projectile element which creator you want to retrieve.
Returns
Returns the element which created the projectile if successful, false otherwise.
Click to collapse [-]
ClientaddEventHandler("onClientProjectileCreation", root, function(projectile) local creator = getProjectileCreator(projectile) if (getElementType(creator) == "player") then local pName = getPlayerName(creator) local projectileID = getProjectileType(projectile) outputChatBox(pName.." created a projectile! (ID: "..projectileID..")", 255, 200, 0, false) end end)