GetProjectileForce: Difference between revisions
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==Example== | ==Example== | ||
'''Example 1:''' This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc | '''Example 1:''' This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{Client projectile functions}} | {{Client projectile functions}} | ||
[[it:getProjectileForce]] | [[it:getProjectileForce]] | ||
Revision as of 10:37, 18 January 2014
This function returns the force of the specified projectile.
Syntax
float getProjectileForce ( projectile theProjectile )
Required Arguments
- theProjectile: The projectile element which force you want to retrieve.
Returns
Returns a float if successful, false otherwise.
Example
Example 1: This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc
addEventHandler("onClientProjectileCreation", getRootElement(),
--The source of this event is the projectile that was created.
function ()
local getForce = getProjectileForce(source)
outputChatBox(getForce*100) -- outputs the force of the projectile on 1-100 scale
end
)