GetProjectileForce: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function returns the force of the specified projectile. | This function returns the force of the specified projectile. | ||
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--The source of this event is the projectile that was created. | --The source of this event is the projectile that was created. | ||
function () | function () | ||
local getForce = getProjectileForce(source) | |||
outputChatBox(getForce*100) -- outputs the force of the projectile on 1-100 scale | |||
end | end | ||
) | ) |
Revision as of 10:36, 18 January 2014
This function returns the force of the specified projectile.
Syntax
float getProjectileForce ( projectile theProjectile )
Required Arguments
- theProjectile: The projectile element which force you want to retrieve.
Returns
Returns a float if successful, false otherwise.
Example
Click to collapse [-]
Client scriptExample 1: This example would outputs the force of the projectile on 1-100 scale. This function just works with projectiles which you throw so just grenades, satchel charge etc
addEventHandler("onClientProjectileCreation", getRootElement(), --The source of this event is the projectile that was created. function () local getForce = getProjectileForce(source) outputChatBox(getForce*100) -- outputs the force of the projectile on 1-100 scale end )