GetProjectileTarget: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua">function projectileCreating(thePlayer,command,targetPlayer) | ||
-- | local x,y,z = getElementPosition(thePlayer) -- Get the position of the player | ||
local target = getPlayerFromName(targetPlayer) or nil -- Get the target, or set it to nil if no target specified | |||
local theProjectile = createProjectile(thePlayer,20,x,y,z+50,1.0,target) | |||
outputChatBox("Created projectile's target: "..getProjectileTarget(theProjectile),thePlayer) | |||
end | |||
addCommandHandler("rocket",projectileCreating) -- Bind the 'rocket' command to projectileCreating function | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 10:35, 29 April 2011
This function returns the target of the specified projectile.
Syntax
element getProjectileTarget ( projectile theProjectile )
Required Arguments
- theProjectile: The projectile element which target you want to retrieve.
Returns
Returns the element which is the projectile's target if the projectile is valid and a HS Rocket Projectile, false otherwise.
Example
function projectileCreating(thePlayer,command,targetPlayer) local x,y,z = getElementPosition(thePlayer) -- Get the position of the player local target = getPlayerFromName(targetPlayer) or nil -- Get the target, or set it to nil if no target specified local theProjectile = createProjectile(thePlayer,20,x,y,z+50,1.0,target) outputChatBox("Created projectile's target: "..getProjectileTarget(theProjectile),thePlayer) end addCommandHandler("rocket",projectileCreating) -- Bind the 'rocket' command to projectileCreating function