GetProjectileTarget: Difference between revisions
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==Returns== | ==Returns== | ||
Returns the element which is the projectile's target if the projectile is valid and a | Returns the [[element]] which is the projectile's target if the projectile is valid and can have a target (like a heat-seeking rocket), ''false'' otherwise. | ||
{{New feature/item|3.0141|1.4.0|6990|If the projectile is a satchel charge, returns the [[element]] at which it is glued to (or ''nil'' if it isn't glued to any).}} | |||
==Example== | ==Example== | ||
This example allows a player to send projectiles at other players | This example allows a player to send projectiles at other players. | ||
<syntaxhighlight lang="lua">function projectileCreating(command,targetPlayer) | <syntaxhighlight lang="lua">function projectileCreating(command,targetPlayer) |
Revision as of 10:49, 31 December 2014
This function returns the target of the specified projectile.
Syntax
element getProjectileTarget ( projectile theProjectile )
OOP Syntax Help! I don't understand this!
- Method: projectile:getTarget(...)
- Variable: .target
Required Arguments
- theProjectile: The projectile element which target you want to retrieve.
Returns
Returns the element which is the projectile's target if the projectile is valid and can have a target (like a heat-seeking rocket), false otherwise.
If the projectile is a satchel charge, returns the element at which it is glued to (or nil if it isn't glued to any).
Example
This example allows a player to send projectiles at other players.
function projectileCreating(command,targetPlayer) local x,y,z = getElementPosition(getLocalPlayer()) -- Get the position of the player local target = getPlayerFromName(targetPlayer) or nil -- Get the target, or set it to nil if no target specified local theProjectile = createProjectile(thePlayer,20,x,y,z+50,1.0,target) if (target) then outputChatBox("Created projectile's target: "..getPlayerName(getProjectileTarget(theProjectile))) else outputChatBox("Created projectile with no target") end end addCommandHandler("rocket",projectileCreating) -- Bind the 'rocket' command to projectileCreating function