GetProjectileType: Difference between revisions
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(New page: __NOTOC__ {{Client function}} This function creates a projectile of the specified type on the specified coordinates. ==Syntax== <syntaxhighlight lang="lua"> int getProjectileType ( projectile theProject...) |
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__NOTOC__ | __NOTOC__ | ||
{{Client function}} | {{Client function}} | ||
This function | This function returns the type of the specified projectile. | ||
==Syntax== | ==Syntax== | ||
Revision as of 18:45, 5 May 2009
This function returns the type of the specified projectile.
Syntax
int getProjectileType ( projectile theProjectile )
Required Arguments
- theProjectile: The projectile element which type you want to retrieve.
Returns
Returns an integer over the type of the projectile or false if invalid arguments were passed.
| ID | Name/Description |
|---|---|
| 16 | Grenade |
| 17 | Tear Gas Grenade |
| 18 | Molotov |
| 19 | Rocket (simple) |
| 20 | Rocket (heat seeking) |
| 21 | Air Bomb |
| 39 | Satchel Charge |
| 58 | Hydra flare |
Example
--TODO
See also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels