GetProjectileType: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function projectileCreation() | |||
local type = getProjectileType(source); | |||
outputChatBox("A projectile was created! Its type: "..type); | |||
end | |||
addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See also== | ==See also== | ||
{{Client projectile functions}} | {{Client projectile functions}} |
Revision as of 11:48, 25 June 2009
This function returns the type of the specified projectile.
Syntax
int getProjectileType ( projectile theProjectile )
Required Arguments
- theProjectile: The projectile element which type you want to retrieve.
Returns
Returns an integer over the type of the projectile or false if invalid arguments were passed.
ID | Name/Description |
---|---|
16 | Grenade |
17 | Tear Gas Grenade |
18 | Molotov |
19 | Rocket (simple) |
20 | Rocket (heat seeking) |
21 | Air Bomb |
39 | Satchel Charge |
58 | Hydra flare |
Example
function projectileCreation() local type = getProjectileType(source); outputChatBox("A projectile was created! Its type: "..type); end addEventHandler("onClientProjectileCreation", getRootElement(), projectileCreation)
See also
- createProjectile
- getProjectileCounter
- getProjectileCreator
- getProjectileForce
- getProjectileTarget
- getProjectileType
- setProjectileCounter
- Shared
- detonateSatchels