GetResourceFromName: Difference between revisions

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(Undo revision 22282 by Bober370 (Talk) this would only work if the code was put in the playerblips resource, making it mostly redundant anyway)
m (move clientside caveat to returns section)
 
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<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
resource getResourceFromName ( string resourceName )
resource getResourceFromName ( string resourceName )
</syntaxhighlight>  
</syntaxhighlight>
{{OOP|This function is a static function underneath the Resource class. {{New feature/item|3.0141|1.4.1|7005|OOP function available client side}}|[[Resource]].getFromName}}


===Required Arguments===  
===Required Arguments===  
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===Returns===
===Returns===
Returns the ''resource'' with the specified name, or ''false'' if no resource of that name exists.
Returns the [[resource]] with the specified name, or ''false'' if no resource of that name exists. Note that clientside this will also return ''false'' for resources that are in the ''loaded'' state, since the client is unaware of resources that have not been started.


==Example==
==Example==

Latest revision as of 13:04, 4 February 2020

This function is used to retrieve a resource from its name. A resource's name is the same as its folder or file archive name on the server (without the extension).

Syntax

resource getResourceFromName ( string resourceName )

OOP Syntax Help! I don't understand this!

Note: This function is a static function underneath the Resource class. OOP function available client side
Method: Resource.getFromName(...)


Required Arguments

  • resourceName: the name of the resource you wish to get.

Returns

Returns the resource with the specified name, or false if no resource of that name exists. Note that clientside this will also return false for resources that are in the loaded state, since the client is unaware of resources that have not been started.

Example

Click to collapse [-]
Server

This example prints out a message to the chatbox when a resource named playerblips is started.

function onStart( theResource )
     local blipsResource = getResourceFromName ( "playerblips" ) -- get the resource of name "playerblips"
     if ( blipsResource and theResource == blipsResource ) then -- check if the resource started was it
          outputChatBox ( "Blips resource started!" )
     end
end
addEventHandler ( "onResourceStart", getRootElement(), onStart )

See Also