GetResourceMapRootElement: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
(added example) |
||
Line 16: | Line 16: | ||
==Example== | ==Example== | ||
This example shows how to get all elements of specific type only from one map. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
-- | -- We have 2 map files in our meta.xml: island_1.map, island_2.map. | ||
-- These maps contains objects, vehicles, pickups, etc. | |||
-- After resource start we must found all vehicles only from island_1.map and lock them. | |||
addEventHandler( 'onResourceStart', resourceRoot, | |||
function() | |||
local island_1_mapRoot = getResourceMapRootElement( resource, 'island_1.map' ) | |||
local island_1_vehicles = getElementsByType( 'vehicle', island_1_mapRoot ) | |||
for vehicle in ipairs(island_1_vehicles) do | |||
setVehicleLocked( vehicle, true ) | |||
end | |||
end | |||
) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
Revision as of 10:50, 5 September 2011
This function retrieves the root element of a certain map in a specified resource.
Syntax
element getResourceMapRootElement ( resource theResource, string mapName )
Required Arguments
- theResource: the resource where the map is located
- mapName: name of the maps which root element we want to retrieve, file extension is required
Returns
Returns an the resource's map root element if the map exists and resource specified was valid and active (currently running), false otherwise.
Example
This example shows how to get all elements of specific type only from one map.
-- We have 2 map files in our meta.xml: island_1.map, island_2.map. -- These maps contains objects, vehicles, pickups, etc. -- After resource start we must found all vehicles only from island_1.map and lock them. addEventHandler( 'onResourceStart', resourceRoot, function() local island_1_mapRoot = getResourceMapRootElement( resource, 'island_1.map' ) local island_1_vehicles = getElementsByType( 'vehicle', island_1_mapRoot ) for vehicle in ipairs(island_1_vehicles) do setVehicleLocked( vehicle, true ) end end )