GetResourceState: Difference between revisions

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m (Improved the example)
m (Improved example)
 
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{{Server function}}
{{Server client function}}
__NOTOC__
__NOTOC__
<!-- Describe in plain english what this function does. Don't go into details, just give an overview -->
This function returns the state of a given resource
This function returns the state of a given resource
==Syntax==  
 
<!-- NOTE: don't use 'special' names for variable names, e.g. you shouldn't be writing things like 'player player, vehicle vehicle', instead write something like 'player thePlayer, vehicle vehicleToGetInto'. This is less confusing and prevents the syntax highlighting being odd -->
==Syntax==
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
string getResourceState ( resource theResource )  
string getResourceState ( resource theResource )  
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===Required Arguments===  
===Required Arguments===  
*'''theResource:''' The resource you wish to get the name of.
*'''theResource:''' The resource you wish to get the state of.
 
{{OOP||[[resource]]:getState|state}}
===Returns===
===Returns===
If successful returns a string with the resource state in it, ''false'' otherwise.
If successful returns a string with the resource state in it, ''false'' otherwise.
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*'''loaded'''
*'''loaded'''
*'''running'''
*'''running'''
{{New feature|3|1.0|
*'''starting'''
*'''starting'''
*'''stopping'''
*'''stopping'''
*'''failed to load''' - Use [[getResourceLoadFailureReason]] to find out why it failed.
*'''failed to load''' - Use [[getResourceLoadFailureReason]] to find out why it failed.
}}


==Example==  
==Example==  
<section class="server" name="Server" show="true">
This example returns the state of a given resource. Syntax: ''/state <Resource Name>''
This example returns the state of a given resource. Syntax: ''/state <Resource Name>''
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
function getState( player, command, resourceName )
function getState( player, command, resourceName )
if resourceName then
if not resourceName then
local resource = getResourceFromName( resourceName )
if resource then
outputChatBox( "Resource State: " .. resourceName .. " is currently " .. getResourceState( resource ) .. ".", player, 0, 0, 255 )
else
outputChatBox( "Error: No resource with name " .. resourceName .. " exists.", player, 255, 0, 0 )
end
else
outputChatBox( "Syntax: " .. command .. " [resource name]", player, 255, 0, 0 )
outputChatBox( "Syntax: " .. command .. " [resource name]", player, 255, 0, 0 )
return
end
local resource = getResourceFromName( resourceName )
if not resource then
outputChatBox( "Error: No resource with name " .. resourceName .. " exists.", player, 255, 0, 0 )
return
end
end
local state = getResourceState( resource )
outputChatBox( "Resource " .. resourceName .. " is " .. state, player, 0, 0, 255 )
end
end


addCommandHandler( "state", getState )
addCommandHandler( "state", getState )
</syntaxhighlight>
</syntaxhighlight>
</section>


==See Also==
==See Also==
{{Resource functions}}
{{Resource functions}}

Latest revision as of 18:10, 21 March 2024

This function returns the state of a given resource

Syntax

string getResourceState ( resource theResource ) 

Required Arguments

  • theResource: The resource you wish to get the state of.

OOP Syntax Help! I don't understand this!

Method: resource:getState(...)
Variable: .state


Returns

If successful returns a string with the resource state in it, false otherwise. The state can be one of:

Example

This example returns the state of a given resource. Syntax: /state <Resource Name>

function getState( player, command, resourceName )
	if not resourceName then
		outputChatBox( "Syntax: " .. command .. " [resource name]", player, 255, 0, 0 )
		return
	end
	local resource = getResourceFromName( resourceName )
	if not resource then
		outputChatBox( "Error: No resource with name " .. resourceName .. " exists.", player, 255, 0, 0 )
		return
	end
	local state = getResourceState( resource )
	outputChatBox( "Resource " .. resourceName .. " is " .. state, player, 0, 0, 255 )
end

addCommandHandler( "state", getState )

See Also