GetSlotFromWeapon

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Revision as of 06:31, 4 August 2007 by Sintax (talk | contribs)
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This allows you to identify the weapon slot that a weapon belongs to.

Syntax

int getSlotFromWeapon ( int weaponid )

Required Arguments

  • weaponid: The weapon ID to find the weapon slot of.

Returns

  • Returns an integer representing the given weapon ID's associated weapon slot, false if invalid.

Example

This will output to the chatbox what weapon slot a given weapon number belongs to when entered into the console (ie. 'getWeaponSlot 10').

function outputWeaponSlot ( source, commandName, weaponID )
	local weaponSlot = getSlotFromWeapon ( weaponID )
	
	if (weaponSlot) then
		outputChatBox ( "Weapon ID " .. weaponID ..  " is in weapon slot " .. weaponSlot)
	else
	    outputChatBox ( "Invalid weapon ID" )
	end
end
addCommandHandler ( "getWeaponSlot", outputWeaponSlot )

See Also

Weapon IDs