GetThisResource: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
(it's a pointer to the resource, but we just say it returns a resource)
m (Added comments to example usage)
 
(24 intermediate revisions by 12 users not shown)
Line 1: Line 1:
__NOTOC__  
{{Server client function}}
__NOTOC__
This function retrieves the resource from which the function call was made.
This function retrieves the resource from which the function call was made.
{{Note| Every resource has a predefined global variable called ''resource'' that contains the resource pointer for that resource, in other words, the value that this function returns.}}


==Syntax==  
==Syntax==  
Line 6: Line 8:
resource getThisResource ( )
resource getThisResource ( )
</syntaxhighlight>
</syntaxhighlight>
{{OOP|This function is a static function underneath the Resource class.|[[Resource]].getThis}}


===Returns===
===Returns===
Returns the resource in which the current script is.
Returns the resource in which the current script is.


==Example==  
==Example==
This example retrieves the current resource's root element and attaches it to an onResourceStart event handler. This causes the event handler to get called only when the ''current'' resource is started rather than when ''any'' resource is started, thereby reducing unnecessary overhead.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler("onResourceStart", getRootElement(), "onStartInScoresResource")
local thisResource = getThisResource()
function onStartInScoresResource(resource)
local resRoot = getResourceRootElement(thisResource)
    local thisResource = getThisResource() -- get the resource that this script is a part of
 
    if (resource == thisResource) then -- make sure the resource that started is the one this script is a part of
addEventHandler("onResourceStart", resRoot, function()
          -- Note: without this check, the operations below would execute whenever ANY resource is loaded
  local resourceName = getResourceName(thisResource)
          -- perform some operations this script will be used for, in this case keeping track of player scores and money:
  iprint("You are in the " .. resourceName .. " resource!")
          local players = getElementsByType("player")
  iprint(thisResource == resource) -- true
          for playerKey, playerValue in players do
  iprint(resRoot == resourceRoot) -- true
              setPlayerMoney(playerValue, 500)
end)
              setElementData(playerValue, "score", 0)
          end
    end
end
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Resource_functions}}
{{Resource_functions}}
[[Category:Needs_Checking]]

Latest revision as of 19:40, 14 March 2023

This function retrieves the resource from which the function call was made.

[[{{{image}}}|link=|]] Note: Every resource has a predefined global variable called resource that contains the resource pointer for that resource, in other words, the value that this function returns.

Syntax

resource getThisResource ( )

OOP Syntax Help! I don't understand this!

Note: This function is a static function underneath the Resource class.
Method: Resource.getThis(...)


Returns

Returns the resource in which the current script is.

Example

This example retrieves the current resource's root element and attaches it to an onResourceStart event handler. This causes the event handler to get called only when the current resource is started rather than when any resource is started, thereby reducing unnecessary overhead.

local thisResource = getThisResource()
local resRoot = getResourceRootElement(thisResource)

addEventHandler("onResourceStart", resRoot, function()
   local resourceName = getResourceName(thisResource)
   iprint("You are in the " .. resourceName .. " resource!")
   iprint(thisResource == resource) -- true
   iprint(resRoot == resourceRoot) -- true
end)

See Also