GetWeaponProperty: Difference between revisions
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** "accuracy" | ** "accuracy" | ||
** "damage" | ** "damage" | ||
** "life_span" // | ** "life_span" // Get only | ||
** "firing_speed" // | ** "firing_speed" // Get only | ||
** "spread" // | ** "spread" // Get only | ||
** "maximum_clip_ammo" | ** "maximum_clip_ammo" | ||
** "move_speed" | ** "move_speed" | ||
** "flags" | ** "flags" | ||
** "anim_group" | ** "anim_group" // Get only | ||
** "fire_type" // Get only | |||
** "fire_type" | ** "model" // Get only | ||
** "model" | ** "model2" // Get only | ||
** "model2" | ** "weapon_slot" // Get only | ||
** "weapon_slot" | ** "fire_offset" // Get only | ||
** "fire_offset" | ** "skill_level" // Get only | ||
** "skill_level" | ** "required_skill_level" // Get only | ||
** "required_skill_level" | ** "anim_loop_start" // Get only | ||
** "anim_loop_start" | ** "anim_loop_stop" // Get only | ||
** "anim_loop_stop" | ** "anim_loop_bullet_fire" // Get only | ||
** "anim_loop_bullet_fire" | ** "anim2_loop_start" // Get only | ||
** "anim2_loop_start" | ** "anim2_loop_stop" // Get only | ||
** "anim2_loop_stop" | ** "anim2_loop_bullet_fire" // Get only | ||
** "anim2_loop_bullet_fire" | ** "anim_breakout_time" // Get only | ||
** "anim_breakout_time" | ** "radius" // Get only | ||
** "radius" | ** "aim_offset" // Get only | ||
** "aim_offset" | ** "default_combo" // Get only | ||
** "default_combo" | ** "combos_available" // Get only | ||
** "combos_available" | |||
==Returns== | ==Returns== |
Revision as of 00:06, 17 November 2011
Only available in MTA:SA v1.2 and onwards. This function gets the weapon property of the specified weapons specified weapon type.
Syntax
int theValue = getWeaponProperty ( int weaponID, string weaponType, string property )
Required Arguments
- weaponID: The ID of the weapon you want to get info of see Weapons
- weaponType: Either: "pro", "std" or "poor"
- property: The property you want to get the value of:
- "weapon_range"
- "target_range"
- "accuracy"
- "damage"
- "life_span" // Get only
- "firing_speed" // Get only
- "spread" // Get only
- "maximum_clip_ammo"
- "move_speed"
- "flags"
- "anim_group" // Get only
- "fire_type" // Get only
- "model" // Get only
- "model2" // Get only
- "weapon_slot" // Get only
- "fire_offset" // Get only
- "skill_level" // Get only
- "required_skill_level" // Get only
- "anim_loop_start" // Get only
- "anim_loop_stop" // Get only
- "anim_loop_bullet_fire" // Get only
- "anim2_loop_start" // Get only
- "anim2_loop_stop" // Get only
- "anim2_loop_bullet_fire" // Get only
- "anim_breakout_time" // Get only
- "radius" // Get only
- "aim_offset" // Get only
- "default_combo" // Get only
- "combos_available" // Get only
Returns
On success:
int: The weapon property
On failure:
bool: False if the passed arguments were invalid
Example
This example gets the weapon range of the M4 at poor skill level
local range = getWeaponProperty(31, "poor", "weapon_range") outputChatBox("M4 range at poor is: "..tostring(range))
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty