GetWeaponProperty: Difference between revisions
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outputChatBox("M4 range at poor is: "..tostring(range)) | outputChatBox("M4 range at poor is: "..tostring(range)) | ||
</syntaxhighlight> | </syntaxhighlight> | ||
==Requirements== | |||
{{Requirements|1.2|1.2|}} | |||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} |
Revision as of 22:15, 6 December 2011
Only available in MTA:SA v1.2 and onwards. This function gets the weapon property of the specified weapons specified weapon type.
Syntax
int getWeaponProperty ( int weaponID/string weaponName, string weaponType, string property/int property )
Required Arguments
- weaponID or weaponName: The ID or name of the weapon you want to get info of see Weapons
- weaponType: Either: "pro", "std" or "poor"
- property: The property you want to get the value of:
- "weapon_range"
- "target_range"
- "accuracy"
- "damage"
- "life_span" // Get only
- "firing_speed" // Get only
- "spread" // Get only
- "maximum_clip_ammo"
- "move_speed"
- "flags" See Weapon Flags
- "anim_group" // Get only
- "fire_type" // Get only
- "model" // Get only
- "model2" // Get only
- "weapon_slot" // Get only
- "fire_offset" // Get only
- "skill_level" // Get only
- "required_skill_level" // Get only
- "anim_loop_start" // Get only
- "anim_loop_stop" // Get only
- "anim_loop_bullet_fire" // Get only
- "anim2_loop_start" // Get only
- "anim2_loop_stop" // Get only
- "anim2_loop_bullet_fire" // Get only
- "anim_breakout_time" // Get only
- "radius" // Get only
- "aim_offset" // Get only
- "default_combo" // Get only
- "combos_available" // Get only
Returns
On success:
int: The weapon property
On failure:
bool: False if the passed arguments were invalid
Example
This example gets the weapon range of the M4 at poor skill level
local range = getWeaponProperty(31, "poor", "weapon_range") outputChatBox("M4 range at poor is: "..tostring(range))
Requirements
This template will be deleted.
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty