GiveWeapon: Difference between revisions
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giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument. | giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument. | ||
{{Note| | {{Note| | ||
*When setting ammo for weapons in slot 0,1,10,11 or 12, the ammo max is 1 | *When setting ammo for [[Weapon|weapons in slot]] 0,1,10,11 or 12, the ammo max is 1 | ||
*When setting ammo for weapons in slot 3,4,5 or the weapon is the same the peds current weapon, the ammo is added | *When setting ammo for [[Weapon|weapons in slot]] 3,4,5 or the weapon is the same the peds current weapon, the ammo is added | ||
*When setting ammo for weapons in slot 2,6,7,8,9 and the weapon is not the same the peds current weapon, the ammo is replaced | *When setting ammo for [[Weapon|weapons in slot]] 2,6,7,8,9 and the weapon is not the same the peds current weapon, the ammo is replaced | ||
}} | }} | ||
Revision as of 08:50, 22 January 2013
giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
Syntax
bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )
Required Arguments
- thePlayer: A player or ped object referencing the specified player (or ped)
- weapon: A whole number integer that refers to a Weapon ID. Click here for a list of possible weapon IDs.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- ammo: A whole number integer serving as the ammo amount for the given weapon. For weapons that do not require ammo, such as melee, this should be at least 1.
- setAsCurrent: A boolean value determining whether or not the weapon will be set as the players current.
Returns
Returns true if weapon was successfully acquired, false otherwise.
Example
Example 1: This example gives a player an M4 with 200 ammo whenever they spawn.
function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo end addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler
Example 2: This example adds a "give" command in console which allows giving of any weapon by entering "give <id> <amount>".
function consoleGive ( thePlayer, commandName, weaponID, ammo ) local status = giveWeapon ( thePlayer, weaponID, ammo, true ) -- attempt to give the weapon, forcing it as selected weapon if ( not status ) then -- if it was unsuccessful outputConsole ( "Failed to give weapon.", thePlayer ) -- tell the player end end addCommandHandler ( "give", consoleGive )
Example 3: This example creates a ped in certain coordinates. You can give him a weapon with "give <weaponID> <amount>" command in console.
ped = createPed( 19, -1634.5775, 1203.85, 7.1796 ) addCommandHandler( "give", function ( player, command, id, amount ) if not tonumber ( id ) then return end if not tonumber ( amount ) then amount = 9001 end giveWeapon( ped, id, amount, true ) end )