GiveWeapon: Difference between revisions

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giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
{{Note|
{{Note|
*When setting ammo for weapons in slot 0,1,10,11 or 12, the ammo max is 1
*When setting ammo for [[Weapon|weapons in slot]] 0,1,10,11 or 12, the ammo max is 1
*When setting ammo for weapons in slot 3,4,5 or the weapon is the same the peds current weapon, the ammo is added
*When setting ammo for [[Weapon|weapons in slot]] 3,4,5 or the weapon is the same the peds current weapon, the ammo is added
*When setting ammo for weapons in slot 2,6,7,8,9 and the weapon is not the same the peds current weapon, the ammo is replaced
*When setting ammo for [[Weapon|weapons in slot]] 2,6,7,8,9 and the weapon is not the same the peds current weapon, the ammo is replaced
}}
}}



Revision as of 08:50, 22 January 2013

giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.

[[{{{image}}}|link=|]] Note:
  • When setting ammo for weapons in slot 0,1,10,11 or 12, the ammo max is 1
  • When setting ammo for weapons in slot 3,4,5 or the weapon is the same the peds current weapon, the ammo is added
  • When setting ammo for weapons in slot 2,6,7,8,9 and the weapon is not the same the peds current weapon, the ammo is replaced

Syntax

bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )

Required Arguments

  • thePlayer: A player or ped object referencing the specified player (or ped)
  • weapon: A whole number integer that refers to a Weapon ID. Click here for a list of possible weapon IDs.

Optional Arguments

NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.

  • ammo: A whole number integer serving as the ammo amount for the given weapon. For weapons that do not require ammo, such as melee, this should be at least 1.
  • setAsCurrent: A boolean value determining whether or not the weapon will be set as the players current.

Returns

Returns true if weapon was successfully acquired, false otherwise.

Example

Example 1: This example gives a player an M4 with 200 ammo whenever they spawn.

function giveWeaponsOnSpawn ( theSpawnpont, theTeam )
    giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo
end
addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler


Example 2: This example adds a "give" command in console which allows giving of any weapon by entering "give <id> <amount>".

function consoleGive ( thePlayer, commandName, weaponID, ammo )
	local status = giveWeapon ( thePlayer, weaponID, ammo, true )   -- attempt to give the weapon, forcing it as selected weapon
	if ( not status ) then                                          -- if it was unsuccessful
		outputConsole ( "Failed to give weapon.", thePlayer )   -- tell the player
	end
end
addCommandHandler ( "give", consoleGive )


Example 3: This example creates a ped in certain coordinates. You can give him a weapon with "give <weaponID> <amount>" command in console.

ped = createPed( 19, -1634.5775, 1203.85, 7.1796 )

addCommandHandler( "give",
  function ( player, command, id, amount )
    if not tonumber ( id ) then return end

    if not tonumber ( amount ) then
        amount = 9001
    end

    giveWeapon( ped, id, amount, true )
  end
)

See Also