GiveWeapon: Difference between revisions
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<syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", getRootElement(), "onSpawnpointUse" ) | <syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", getRootElement(), "onSpawnpointUse" ) | ||
function onSpawnpointUse ( player ) | function onSpawnpointUse ( player ) | ||
giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo | giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo | ||
end</syntaxhighlight> | end</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} |
Revision as of 17:23, 27 November 2006
giveWeapon gives a specified weapon to a certain player. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
Syntax
giveWeapon ( player thePlayer, int weapon, [ int ammo=30, bool setAsCurrent=false ] )
Required Arguments
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a Weapon ID. Click weapon for a page with weapon ID listings.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- ammo: A whole number integer serving as the ammo amount for the given weapon
- setAsCurrent: A boolean value determining whether or not the weapon will be set as the players current.
Example
This example gives a player an M4 with 200 ammo whenever they spawn.
addEventHandler ( "onSpawnpointUse", getRootElement(), "onSpawnpointUse" ) function onSpawnpointUse ( player ) giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo end
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty