GiveWeapon
		
		
		
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giveWeapon gives a specified weapon to a certain player. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
Syntax
giveWeapon ( player thePlayer, int weapon, [ int ammo=30, bool setAsCurrent=false ] )
Required Arguments
- thePlayer: A player object referencing the specified player
 - weapon: A whole number integer that refers to a Weapon ID. Click weapon for a page with weapon ID listings.
 
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- ammo: A whole number integer serving as the ammo amount for the given weapon
 - setAsCurrent: A boolean value determining whether or not the weapon will be set as the players current.
 
Example
This example gives a player an M4 with 200 ammo whenever they spawn.
addEventHandler ( "onSpawnpointUse", getRootElement(), "onSpawnpointUse" ) function onSpawnpointUse ( player ) giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo end
See Also
- getWeaponProperty
 - getPickupWeapon
 - getOriginalWeaponProperty
 - getSlotFromWeapon
 - getWeaponIDFromName
 - getWeaponNameFromID
 - setWeaponAmmo
 - setWeaponProperty