GiveWeapon: Difference between revisions
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< | __NOTOC__ | ||
{{Server function}} | |||
giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument. | |||
{{Note| | |||
*When setting ammo for [[Weapon|weapons in slot]] 0,1,10,11 or 12, the ammo max is 1 | |||
*When setting ammo for [[Weapon|weapons in slot]] 3,4,5, the ammo is added | |||
*When setting ammo for [[Weapon|weapons in slot]] 2,6,7,8,9 and the slot weapon is changing, the ammo is replaced | |||
}} | |||
==Syntax== | |||
<syntaxhighlight lang="lua">bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )</syntaxhighlight> | |||
===Required Arguments=== | |||
*'''thePlayer:''' A [[player]] or [[ped]] object referencing the specified player (or [[ped]]) | |||
*'''weapon:''' A whole number integer that refers to a [[Weapon]] ID. Click [[Weapon|here]] for a list of possible weapon IDs. | |||
===Optional Arguments=== | |||
{{OptionalArg}} | |||
*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon. For weapons that do not require ammo, such as melee, this should be at least 1. | |||
*'''setAsCurrent:''' A boolean value determining whether or not the weapon will be set as the players current. | |||
===Returns=== | |||
Returns ''true'' if weapon was successfully acquired, ''false'' otherwise. | |||
==Example== | |||
'''Example 1:''' This example gives a player an M4 with 200 ammo whenever they spawn. | |||
<syntaxhighlight lang="lua"> | |||
function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) | |||
giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo | |||
end | |||
addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler | |||
</syntaxhighlight> | |||
'''Example 2:''' This example adds a "give" command in console which allows giving of any weapon by entering "give <id> <amount>". | |||
<syntaxhighlight lang="lua"> | |||
function consoleGive ( thePlayer, commandName, weaponID, ammo ) | |||
local status = giveWeapon ( thePlayer, weaponID, ammo, true ) -- attempt to give the weapon, forcing it as selected weapon | |||
if ( not status ) then -- if it was unsuccessful | |||
outputConsole ( "Failed to give weapon.", thePlayer ) -- tell the player | |||
end | |||
end | |||
addCommandHandler ( "give", consoleGive ) | |||
</syntaxhighlight> | |||
'''Example 3:''' This example creates a ped in certain coordinates. You can give him a weapon with "give <weaponID> <amount>" command in console. | |||
<syntaxhighlight lang="lua"> | |||
ped = createPed( 19, -1634.5775, 1203.85, 7.1796 ) | |||
addCommandHandler( "give", | |||
function ( player, command, id, amount ) | |||
if not tonumber ( id ) then return end | |||
if not tonumber ( amount ) then | |||
amount = 9001 | |||
end | |||
giveWeapon( ped, id, amount, true ) | |||
end | |||
) | |||
</syntaxhighlight> | |||
==See Also== | |||
{{Weapon functions}} | |||
[[ru:giveWeapon]] |
Revision as of 06:02, 9 September 2018
giveWeapon gives a specified weapon to a certain player or ped. There is an optional argument to specify ammunition. For example, a melee weapon doesn't need an ammo argument.
Syntax
bool giveWeapon ( ped thePlayer, int weapon [, int ammo=30, bool setAsCurrent=false ] )
Required Arguments
- thePlayer: A player or ped object referencing the specified player (or ped)
- weapon: A whole number integer that refers to a Weapon ID. Click here for a list of possible weapon IDs.
Optional Arguments
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- ammo: A whole number integer serving as the ammo amount for the given weapon. For weapons that do not require ammo, such as melee, this should be at least 1.
- setAsCurrent: A boolean value determining whether or not the weapon will be set as the players current.
Returns
Returns true if weapon was successfully acquired, false otherwise.
Example
Example 1: This example gives a player an M4 with 200 ammo whenever they spawn.
function giveWeaponsOnSpawn ( theSpawnpont, theTeam ) giveWeapon ( source, 31, 200 ) -- Gives the M4 weapon with 200 ammo end addEventHandler ( "onPlayerSpawn", getRootElement(), giveWeaponsOnSpawn ) -- attach the event handler
Example 2: This example adds a "give" command in console which allows giving of any weapon by entering "give <id> <amount>".
function consoleGive ( thePlayer, commandName, weaponID, ammo ) local status = giveWeapon ( thePlayer, weaponID, ammo, true ) -- attempt to give the weapon, forcing it as selected weapon if ( not status ) then -- if it was unsuccessful outputConsole ( "Failed to give weapon.", thePlayer ) -- tell the player end end addCommandHandler ( "give", consoleGive )
Example 3: This example creates a ped in certain coordinates. You can give him a weapon with "give <weaponID> <amount>" command in console.
ped = createPed( 19, -1634.5775, 1203.85, 7.1796 ) addCommandHandler( "give", function ( player, command, id, amount ) if not tonumber ( id ) then return end if not tonumber ( amount ) then amount = 9001 end giveWeapon( ped, id, amount, true ) end )