GiveWeaponAmmo: Difference between revisions
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==Example== | ==Example== | ||
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn. | |||
<syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" ) | <syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" ) | ||
function onSpawnpointUse ( player ) | function onSpawnpointUse ( player ) | ||
giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint | giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint | ||
giveWeaponAmmo ( player, 31, 5 ) -- Gives the player 5 more ammo for the M4 | giveWeaponAmmo ( player, 31, 5 ) -- Gives the player 5 more ammo for the M4 | ||
end</syntaxhighlight> | end</syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Weapon functions}} | {{Weapon functions}} |
Revision as of 01:18, 20 August 2006
giveWeaponAmmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).
Syntax
giveWeaponAmmo ( player, weapon, ammo )
Required Arguments
- Player: A player object referencing the specified player
- Weapon: A whole number integer that refers to a Weapon ID. Click weapon for a page with weapon ID listings.
- Ammo: A whole number integer serving as the ammo amount for the given weapon
Example
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" ) function onSpawnpointUse ( player ) giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint giveWeaponAmmo ( player, 31, 5 ) -- Gives the player 5 more ammo for the M4 end
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty