|This function is deprecated. This means that its use is discouraged and that it might not exist in future versions.|
Please use giveWeapon instead.
giveWeaponAmmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).
bool giveWeaponAmmo ( player thePlayer, int weapon, int ammo )
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a weapon ID.
- ammo: A whole number integer serving as the ammo amount for the given weapon
Returns a boolean value true or false that tells you if it was successful or not.
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
function scriptOnSpawnpointUse ( thePlayer ) giveWeapon ( thePlayer, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint giveWeaponAmmo ( thePlayer, 31, 5 ) -- Gives the player 5 more ammo for the M4 end addEventHandler ( "onSpawnpointUse", getRootElement(), onSpawnpointUse )