GiveWeaponAmmo: Difference between revisions

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==Syntax==  
==Syntax==  
<syntaxhighlight lang="lua">giveWeaponAmmo ( player, weapon, ammo )</syntaxhighlight>  
<syntaxhighlight lang="lua">giveWeaponAmmo ( player thePlayer, int weapon, int ammo )</syntaxhighlight>  


===Required Arguments===  
===Required Arguments===  
*'''Player:''' A [[player]] object referencing the specified player   
*'''thePlayer:''' A [[player]] object referencing the specified player   
*'''Weapon:''' A whole number integer that refers to a [[Weapon]] ID. Click weapon for a page with weapon ID listings.
*'''weapon:''' A whole number integer that refers to a [[weapon]] ID.
*'''Ammo:''' A whole number integer serving as the ammo amount for the given weapon
*'''ammo:''' A whole number integer serving as the ammo amount for the given weapon


==Example==   
==Example==   

Revision as of 01:19, 20 August 2006

giveWeaponAmmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).

Syntax

giveWeaponAmmo ( player thePlayer, int weapon, int ammo )

Required Arguments

  • thePlayer: A player object referencing the specified player
  • weapon: A whole number integer that refers to a weapon ID.
  • ammo: A whole number integer serving as the ammo amount for the given weapon

Example

This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.

addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
function onSpawnpointUse ( player )
    giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    giveWeaponAmmo ( player, 31, 5 ) -- Gives the player 5 more ammo for the M4
end

See Also

Shared