GiveWeaponAmmo: Difference between revisions

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==Example==   
==Example==   
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
<syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
<syntaxhighlight lang="lua">addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
function onSpawnpointUse ( player )
function onSpawnpointUse ( player )
giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
giveWeaponAmmo ( player, 31, 5 ) -- Gives the player 5 more ammo for the M4
    giveWeaponAmmo ( player, 31, 5 ) -- Gives the player 5 more ammo for the M4
end</syntaxhighlight>
end</syntaxhighlight>


==See Also==
==See Also==
{{Weapon functions}}
{{Weapon functions}}

Revision as of 01:18, 20 August 2006

giveWeaponAmmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).

Syntax

giveWeaponAmmo ( player, weapon, ammo )

Required Arguments

  • Player: A player object referencing the specified player
  • Weapon: A whole number integer that refers to a Weapon ID. Click weapon for a page with weapon ID listings.
  • Ammo: A whole number integer serving as the ammo amount for the given weapon

Example

This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.

addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" )
function onSpawnpointUse ( player )
    giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint
    giveWeaponAmmo ( player, 31, 5 ) -- Gives the player 5 more ammo for the M4
end

See Also