GiveWeaponAmmo: Difference between revisions
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua">giveWeaponAmmo ( player, weapon, ammo )</syntaxhighlight> | <syntaxhighlight lang="lua">giveWeaponAmmo ( player thePlayer, int weapon, int ammo )</syntaxhighlight> | ||
===Required Arguments=== | ===Required Arguments=== | ||
*''' | *'''thePlayer:''' A [[player]] object referencing the specified player | ||
*''' | *'''weapon:''' A whole number integer that refers to a [[weapon]] ID. | ||
*''' | *'''ammo:''' A whole number integer serving as the ammo amount for the given weapon | ||
==Example== | ==Example== |
Revision as of 01:19, 20 August 2006
giveWeaponAmmo gives a specified ammount of ammo to a certain player, for a specified weapon (if they already have it).
Syntax
giveWeaponAmmo ( player thePlayer, int weapon, int ammo )
Required Arguments
- thePlayer: A player object referencing the specified player
- weapon: A whole number integer that refers to a weapon ID.
- ammo: A whole number integer serving as the ammo amount for the given weapon
Example
This example will give players an M4 weapon with 200 ammo followed by 5 more ammo when they spawn.
addEventHandler ( "onSpawnpointUse", root, "onSpawnpointUse" ) function onSpawnpointUse ( player ) giveWeapon ( player, 31, 200 ) -- Gives the M4 weapon with 200 ammo to any player when they use a spawnpoint giveWeaponAmmo ( player, 31, 5 ) -- Gives the player 5 more ammo for the M4 end
See Also
- getWeaponProperty
- getPickupWeapon
- getOriginalWeaponProperty
- getSlotFromWeapon
- getWeaponIDFromName
- getWeaponNameFromID
- setWeaponAmmo
- setWeaponProperty