HU/Client Scripting Events: Difference between revisions

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==Projectile events==
==Projectile events==
{{Client_projectile_events}}
{{Client_projectile_events hu}}


==Resource events==
==Resource events==
{{Client_resource_events}}
{{Client_resource_events hu}}


==Sound events==
==Sound events==
{{Sound_events}}
{{Sound_events hu}}


==Vehicle events==
==Vehicle events==
{{Client_vehicle_events}}
{{Client_vehicle_events hu}}


==Weapon creation events==
==Weapon creation events==
{{Client_weapon_creation_events}}
{{Client_weapon_creation_events hu}}


==Other events==
==Other events==
{{Client_other_events}}
{{Client_other_events hu}}


[[en:Client Scripting Events]]
[[en:Client Scripting Events]]

Latest revision as of 11:03, 11 October 2018

This page lists all client-side scripting events that have been implemented and are available in the Deathmatch mod.

To request a function or event, use Requested Functions and Events.

Server-side scripting events can be found here: Server Scripting Events

Browser events


Colshape events


Element events


GUI events

GUI events


Marker events


Ped events


Pickup events


Player events


Object events


Projectile events


Resource events


Sound events


Vehicle events


Weapon creation events


Other events