HU/MTA Classes: Difference between revisions
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The complete list of classes to be found in scripts follows: | The complete list of classes to be found in scripts follows: | ||
* [[account|Account]] | * [[HU/account|Account]] | ||
* [[acl|ACL]] | * [[HU/acl|ACL]] | ||
* [[aclgroup|ACL group]] | * [[HU/aclgroup|ACL group]] | ||
* [[Ban]] | * [[HU/Ban]] | ||
* [[element|Element]] | * [[HU/element|Element]] | ||
<ul>{{Elements hu}}</ul> | <ul>{{Elements hu}}</ul> | ||
* [[resource|Resource]] | * [[HU/resource|Resource]] | ||
* [[textdisplay|Text display]] | * [[HU/textdisplay|Text display]] | ||
* [[textitem|Text item]] | * [[HU/textitem|Text item]] | ||
* [[timer|Timer]] | * [[HU/timer|Timer]] | ||
* [[xmlnode|XML node]] | * [[HU/xmlnode|XML node]] | ||
* [[connection|Connection]] | * [[HU/connection|Connection]] | ||
[[Category:Scripting Concepts]] | [[Category:Scripting Concepts]] | ||
Revision as of 09:42, 26 October 2018
In order to perform operations on MTA objects via scripting, pointers to internal classes are exported to scripts as Lua userdata. Each of these classes has a number of exported scripting functions associated to them.
Elements that have a physical representation in the game are also known as Entities.
The complete list of classes to be found in scripts follows: