HU/createPed: Difference between revisions
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*'''z:''' A floating point number representing the Z coordinate on the map. | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
== | ==Tetszőleges paraméterek== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''rot:''' A floating point number representing the rotation in degrees. | *'''rot:''' A floating point number representing the rotation in degrees. | ||
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*'''z:''' A floating point number representing the Z coordinate on the map. | *'''z:''' A floating point number representing the Z coordinate on the map. | ||
== | ==Tetszőleges paraméterek== | ||
{{OptionalArg}} | {{OptionalArg}} | ||
*'''rot:''' A floating point number representing the rotation in degrees. | *'''rot:''' A floating point number representing the rotation in degrees. |
Revision as of 19:27, 24 September 2018
Létrehoz egy gyalogost a GTA világban.
Szintaxis
Click to collapse [-]
Serverped createPed ( int modelid, float x, float y, float z [, float rot = 0.0, bool synced = true ] )
Kötelező paraméterek
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Tetszőleges paraméterek
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
- synced: A boolean value representing whether or not the ped will be synced. Disabling the sync might be useful for frozen or static peds to increase the server performance.
Click to collapse [-]
Clientped createPed ( int modelid, float x, float y, float z [, float rot = 0.0 ] )
Kötelező paraméterek
- modelid: A whole integer specifying the GTASA skin ID.
- x: A floating point number representing the X coordinate on the map.
- y: A floating point number representing the Y coordinate on the map.
- z: A floating point number representing the Z coordinate on the map.
Tetszőleges paraméterek
NOTE: When using optional arguments, you might need to supply all arguments before the one you wish to use. For more information on optional arguments, see optional arguments.
- rot: A floating point number representing the rotation in degrees.
Visszatérési érték
Returns a ped element if it was successfully created.
Példa
Click to collapse [-]
ServerThis example creates an ped when the resource starts:
function pedLoad ( name ) createPed ( 120, 5540.6654, 1020.55122, 1240.545 ) end addEventHandler ( "onResourceStart", getResourceRootElement(), pedLoad )
Click to collapse [-]
ClientThis example creates a ped, and makes it damage proof:
thePed = createPed(120, 5540.6654, 1020.55122, 1240.545) -- Creates a ped function cancelPedDamage() cancelEvent() -- Cancels the onClientPedDamage event end addEventHandler("onClientPedDamage", thePed, cancelPedDamage) -- When thePed is damaged, cancelPedDamage is called
Issues
Issue ID | Description |
---|---|
#7371 | Network troubled players can ruin ped sync |
#5113 | setPedControlState doesn't work on the control "enter_exit" |
#6287 | Sync distance of unoccupied vehicles and peds should match stream distance |
#8790 | Using setElementHealth on a dead ped makes it invincible |
#5725 | Ped fireing Projectiles doesn't work |
#4921 | Improve ped synchronization |
#5840 | ped position not synced to server after falling through the ground |
#6682 | Server doesnt update ped position after warping it to vehicle |
#6506 | Ped animation is only visible if it was set while player was in stream distance from source ped |
#4596 | Serverside peds have their animations not applied for joining players |
#4504 | Peds shooting incorrectly |
#4008 | Can't use giveWeapon() directly after createPed() |
Lásd még
- HU/addPedClothes
- HU/createPed
- HU/getPedAmmoInClip
- HU/getPedArmor
- HU/getPedClothes
- HU/getPedContactElement
- HU/getPedFightingStyle
- HU/getPedGravity
- HU/getPedOccupiedVehicle
- HU/getPedOccupiedVehicleSeat
- HU/getPedStat
- HU/getPedTarget
- HU/getPedTotalAmmo
- HU/getPedWalkingStyle
- HU/getPedWeapon
- HU/getPedWeaponSlot
- HU/getValidPedModels
- HU/isPedChoking
- HU/isPedDead
- HU/isPedDoingGangDriveby
- HU/isPedDucked
- HU/isPedFrozen
- HU/isPedHeadless
- HU/isPedInVehicle
- HU/isPedOnFire
- HU/isPedOnGround
- HU/isPedWearingJetpack
- HU/killPed
- HU/reloadPedWeapon
- HU/removePedClothes
- HU/removePedFromVehicle
- HU/setPedAnimation
- HU/setPedAnimationProgress
- HU/setPedAnimationSpeed
- HU/setPedArmor
- HU/setPedChoking
- HU/setPedDoingGangDriveby
- HU/setPedFightingStyle
- HU/setPedGravity
- HU/setPedHeadless
- HU/setPedOnFire
- HU/setPedStat
- HU/setPedWalkingStyle
- HU/setPedWeaponSlot
- HU/setPedWearingJetpack
- HU/warpPedIntoVehicle