HU/getPedAnimation
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Gets the animation of a player or ped that was set using setPedAnimation.
Megjegyzés: Use getPedTask to monitor what movements the player is currently doing. |
Szintaxis
string, string getPedAnimation ( ped thePed )
OOP Syntax Help! I don't understand this!
- Method: ped:getAnimation(...)
- Counterpart: setPedAnimation
Kötelező paraméterek
Visszatérési érték
Returns two strings: the first is the name of the block, the second is the name of the animation. Returns false if there was an error or if the ped is not doing an animation.
Példa
This example adds a command that allows you to copy the animation being used by another player using /copyanim theirName
function CopyAnimation(theCommand, thePlayer) -- The Command Function if thePlayer then -- If a player name entered then thePlayerToCopyFrom = getPlayerFromName(thePlayer) -- get player from his name Block, Anim = getPedAnimation(thePlayerToCopyFrom) -- get the player animation if Block then -- if got the animation successfully then setPedAnimation(localPlayer, Block, Anim) -- set my animation the same outputChatBox("* Copied Successfully !") -- output chat message end else outputChatBox("* Please Enter a Player Name To Copy From !") -- if you didnt entered a player name , then output a chat box message end end addCommandHandler("copyanim", CopyAnimation) -- adding the Command Handler
Példa 2=
This example shows what block and animation your player is currently performing. Note this will return "N/A" if you did not set an animation with setPedAnimation. If you want to see what the player ped is doing as you control them that is getPedTask.
addEventHandler("onClientPreRender",root, function () local block, animation = getPedAnimation(localPlayer) dxDrawText ( "CURRENT ANIMATION INFO...", 100, 300 ) if not block then block = "N/A" end if not animation then animation = "N/A" end dxDrawText ( "Block = "..block.." Animation = "..animation, 100, 315 ) end )
Lásd még
- HU/addPedClothes
- HU/canPedBeKnockedOffBike
- HU/createPed
- HU/getPedAmmoInClip
- HU/getPedAnalogControlState
- HU/getPedAnimation
- HU/getPedArmor
- HU/getPedBonePosition
- HU/getPedCameraRotation
- HU/getPedClothes
- HU/getPedContactElement
- HU/getPedControlState
- HU/getPedMoveState
- HU/getPedOccupiedVehicle
- HU/getPedOccupiedVehicleSeat
- HU/getPedOxygenLevel
- HU/getPedSimplestTask
- HU/getPedStat
- HU/getPedTarget
- HU/getPedTargetCollision
- HU/getPedTargetEnd
- HU/getPedTargetStart
- HU/getPedTask
- HU/getPedTotalAmmo
- HU/getPedVoice
- HU/getPedWalkingStyle
- HU/getPedWeapon
- HU/getPedWeaponMuzzlePosition
- HU/getPedWeaponSlot
- HU/getValidPedModels
- HU/givePedWeapon
- HU/isPedChoking
- HU/isPedDead
- HU/isPedDoingGangDriveby
- HU/isPedDoingTask
- HU/isPedDucked
- HU/isPedHeadless
- HU/isPedInVehicle
- HU/isPedOnFire
- HU/isPedOnGround
- HU/isPedWearingJetpack
- HU/killPed
- HU/removePedClothes
- HU/removePedFromVehicle
- HU/setAnalogControlState
- HU/setPedAimTarget
- HU/setPedAnalogControlState
- HU/setPedAnimation
- HU/setPedAnimationProgress
- HU/setPedCameraRotation
- HU/setPedCanBeKnockedOffBike
- HU/setPedControlState
- HU/setPedDoingGangDriveby
- HU/setPedFootBloodEnabled
- HU/setPedHeadless
- HU/setPedLookAt
- HU/setPedOnFire
- HU/setPedOxygenLevel
- HU/setPedStat
- HU/setPedTargetingMarkerEnabled
- HU/setPedVoice
- HU/setPedWalkingStyle
- HU/setPedWeaponSlot
- HU/warpPedIntoVehicle