HandlingGetMass: Difference between revisions
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==Example== | ==Example== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function getMass ( player, command ) | |||
local vehicle = getPedOccupiedVehicle(player) | |||
if vehicle then | |||
str = handlingGetMass(getElementModel(vehicle)) | |||
outputChatBox("Your vehicle's handling mass is "..str,player,0,255,255) | |||
end | |||
end | |||
addCommandHandler ( "getmass", getMass ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Handling_functions}} | {{Handling_functions}} |
Revision as of 15:10, 29 October 2014
Returns the mass of a handling element or vehicle ID.
Syntax
float handlingGetMass ( handling theHandling ) float handlingGetMass ( int vehicleID )
Required Arguments
- theHandling: the handling of which you want to get the mass, or
- vehicleID: the vehicle ID of which you want to get the mass.
Returns
If you specified a handling element, returns its mass if one is set, or nil otherwise. If you specified a vehicle ID, returns the mass that currently applies to vehicles of that ID. Returns false in case of failure.
Example
function getMass ( player, command ) local vehicle = getPedOccupiedVehicle(player) if vehicle then str = handlingGetMass(getElementModel(vehicle)) outputChatBox("Your vehicle's handling mass is "..str,player,0,255,255) end end addCommandHandler ( "getmass", getMass )