IsGuestAccount: Difference between revisions
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This example shows how you could create a ''call_admin'' function that only could be run by registered users. | This example shows how you could create a ''call_admin'' function that only could be run by registered users. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function callAdmin ( playerSource ) | |||
function callAdmin ( playerSource | -- get the account of the user trying to use this function first | ||
sourceAccount = getClientAccount ( playerSource ) | |||
-- if they're a guest | |||
outputConsole ( "Please register to use this function!", playerSource ) | if isGuestAccount ( sourceAccount ) then | ||
-- tell them to register | |||
outputConsole ( "Please register to use this function!", playerSource ) | |||
else | else | ||
-- | -- your code to call the admin would go here | ||
end | end | ||
end | end | ||
-- attach the function 'callAdmin' as a handler to the command "call_admin" | |||
addCommandHandler ( "call_admin", callAdmin ) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
{{Account_functions}} | {{Account_functions}} |
Revision as of 16:45, 31 July 2007
This function checks to see if an account is a guest account. A guest account is an account automatically created for a user when they join the server and deleted when they quit or login to another account. Data stored in a guest account is not stored after the player has left the server.
Syntax
bool isGuestAccount ( account theAccount )
Required Arguments
- theAccount: The account you want to check to see if it is a guest account.
Returns
Returns true if the account is a guest account, false otherwise.
Example
This example shows how you could create a call_admin function that only could be run by registered users.
function callAdmin ( playerSource ) -- get the account of the user trying to use this function first sourceAccount = getClientAccount ( playerSource ) -- if they're a guest if isGuestAccount ( sourceAccount ) then -- tell them to register outputConsole ( "Please register to use this function!", playerSource ) else -- your code to call the admin would go here end end -- attach the function 'callAdmin' as a handler to the command "call_admin" addCommandHandler ( "call_admin", callAdmin )
See Also
- addAccount
- copyAccountData
- getAccount
- getAccountData
- getAccountName
- getAccountPlayer
- getAccountSerial
- getAccounts
- getAccountsBySerial
- getAllAccountData
- getPlayerAccount
- isGuestAccount
- logIn
- logOut
- removeAccount
- setAccountData
- setAccountPassword
- getAccountByID
- getAccountID
- getAccountIP
- getAccountsByData
- getAccountsByIP
- setAccountName