IsKeyBound: Difference between revisions
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__NOTOC__ | {{Server function}} | ||
__NOTOC__ | |||
This function can be used to find out if a key has already been bound. | This function can be used to find out if a key has already been bound. | ||
Revision as of 14:33, 17 August 2007
This function can be used to find out if a key has already been bound.
Syntax
bool isKeyBound ( player thePlayer, string key, [ string keyState, string function ] )
Required Arguments
- thePlayer: The player you're checking.
- key: The key you're checking. See Key names for a list of valid key names.
Optional Arguments
- keyState: Is the state of the key when it calls the function, Can be either:
- "up": when the key is released
- "down": when the key is pressed
- function: The function you're checking against
Note: If you do not specify a keyState or function, any instances of key being bound will cause isKeyBound to return true.
Example
See Also
- addCommandHandler
- bindKey
- executeCommandHandler
- getCommandHandlers
- getFunctionsBoundToKey
- getKeyBoundToFunction
- isControlEnabled
- removeCommandHandler
- toggleAllControls
- toggleControl
- unbindKey