IsKeyBound: Difference between revisions
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==See Also== | ==See Also== | ||
{{Input functions}} | {{Input functions}} | ||
[[Category:Needs Example]] |
Revision as of 18:16, 18 June 2009
This function can be used to find out if a key has already been bound.
Syntax
bool isKeyBound ( player thePlayer, string key, [ string keyState, function handler ] )
Required Arguments
- thePlayer: The player you're checking.
- key: The key you're checking. See Key names for a list of valid key names.
Optional Arguments
- keyState: Is the state of the key when it calls the function, Can be either:
- "up": when the key is released
- "down": when the key is pressed
- handler: The function you're checking against
Note: If you do not specify a keyState or handler, any instances of key being bound will cause isKeyBound to return true.