IsPickupSpawned: Difference between revisions

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==Example==
==Example==
<syntaxhighlight lang="lua">
This example outputs to the player that' using the pick that the pickup is either available/unavailable.
--TODO
<syntaxhighlight lang="lua">addEventHandler("onPickupUse",root,function(player)
if(isPickupSpawned(source))then
outputChatBox("The pickup your using is now available to use pick up again.",player)
else
outputChatBox("This pickup might be the last pickup to use ever again.",player)
end
end)
</syntaxhighlight>
</syntaxhighlight>


==See Also==
==See Also==
{{Pickup functions}}
{{Pickup functions}}
[[Category:Needs Example]]

Revision as of 04:50, 27 April 2012

This function checks if a pickup is currently spawned (is visible and can be picked up) or not (a player picked it up recently).

Syntax

bool isPickupSpawned ( pickup thePickup )

Required Arguments

  • thePickup: the pickup you want to check.

Returns

Returns true if the pickup is spawned, false if it's not spawned or an invalid pickup was specified.

Example

This example outputs to the player that' using the pick that the pickup is either available/unavailable.

addEventHandler("onPickupUse",root,function(player)
	if(isPickupSpawned(source))then
		outputChatBox("The pickup your using is now available to use pick up again.",player)
	else
		outputChatBox("This pickup might be the last pickup to use ever again.",player)
	end
end)

See Also