MTA:Eir/FileSystem/file/readBoolean: Difference between revisions
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(Created page with "__NOTOC__ This function attempts to read a boolean (native type) from a file and return it. The amount of bytes read should be one. ==Syntax== <syntaxhighlight lang="lua"> boolean file.readBoo...") |
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==Syntax== | ==Syntax== | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
boolean file | boolean file:readBoolean () | ||
</syntaxhighlight> | </syntaxhighlight> | ||
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==Example== | ==Example== | ||
<section name=" | <section name="Client" class="client" show="true"> | ||
This snippet demonstrates a variable file format that stores player properties depending on whether they are required. | This snippet demonstrates a variable file format that stores player properties depending on whether they are required. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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-- Write basic details about the player instance. | -- Write basic details about the player instance. | ||
theFile | theFile:writeShort( getElementModel( player ) ); | ||
theFile | theFile:writeInt( getPlayerMoney() ); | ||
-- Next write down special details given by the game. | -- Next write down special details given by the game. | ||
local isQuickSave = saveDetails.isQuickSave and true or false; | local isQuickSave = saveDetails.isQuickSave and true or false; | ||
theFile | theFile:writeBoolean( isQuickSave ); | ||
if not ( isQuickSave ) then | if not ( isQuickSave ) then | ||
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local dimension, interior = getElementDimension( player ), getElementInterior( player ); | local dimension, interior = getElementDimension( player ), getElementInterior( player ); | ||
theFile | theFile:writeDouble( posX ); theFile:writeDouble( posY ); theFile:writeDouble( posZ ); | ||
theFile | theFile:writeShort( dimension ); theFile:writeShort( interior ); | ||
end | end | ||
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local realTime = getRealTime(); | local realTime = getRealTime(); | ||
theFile | theFile:writeShort( realTime.minute ); theFile:writeShort( realTime.hour ); | ||
theFile | theFile:writeShort( realTime.monthday ); theFile:writeShort( realTime.month + 1 ); theFile:writeShort( realTime.year + 1900 ); | ||
return true; | return true; | ||
end | end | ||
local function readBasicData( operator, callback ) | local function readBasicData( obj, operator, callback ) | ||
local data = operator(); | local data = operator(obj); | ||
if ( data ) then | if ( data ) then | ||
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-- Restore the basic information. | -- Restore the basic information. | ||
readBasicData( theFile.readShort, function(model) setElementModel( player, model ); end ); | readBasicData( theFile, theFile.readShort, function(model) setElementModel( player, model ); end ); | ||
readBasicData( theFile.readInt, function(money) setPlayerMoney(money); end ); | readBasicData( theFile, theFile.readInt, function(money) setPlayerMoney(money); end ); | ||
-- Read advanced parameters, | -- Read advanced parameters, | ||
local isQuickSave = theFile | local isQuickSave = theFile:readBoolean(); | ||
saveDetails.isQuickSave = isQuickSave; | saveDetails.isQuickSave = isQuickSave; | ||
if not ( isQuickSave ) then | if not ( isQuickSave ) then | ||
-- Restore advanced details. | -- Restore advanced details. | ||
local posX, posY, posZ = theFile | local posX, posY, posZ = theFile:readDouble(), theFile:readDouble(), theFile:readDouble(); | ||
local dimension, interior = theFile | local dimension, interior = theFile:readShort(), theFile:readShort(); | ||
-- Set them, if read correctly. | -- Set them, if read correctly. | ||
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-- Get the time the snapshot was taken at. | -- Get the time the snapshot was taken at. | ||
saveDetails.saveTime = { | saveDetails.saveTime = { | ||
minute = theFile | minute = theFile:readShort(), | ||
hour = theFile | hour = theFile:readShort(), | ||
monthday = theFile | monthday = theFile:readShort(), | ||
month = theFile | month = theFile:readShort(), | ||
year = theFile | year = theFile:readShort() | ||
}; | }; | ||
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saveLocalPlayerState( saveFile, saveDetails ); | saveLocalPlayerState( saveFile, saveDetails ); | ||
saveFile | saveFile:'''Bold text'''destroy(); | ||
outputChatBox( "successfully saved complete player status" ); | outputChatBox( "successfully saved complete player status" ); | ||
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saveLocalPlayerState( saveFile, saveDetails ); | saveLocalPlayerState( saveFile, saveDetails ); | ||
saveFile | saveFile:destroy(); | ||
outputChatBox( "successfully saved quick player status" ); | outputChatBox( "successfully saved quick player status" ); | ||
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local saveData = loadLocalPlayerState( saveFile ); | local saveData = loadLocalPlayerState( saveFile ); | ||
saveFile | saveFile:destroy(); | ||
outputChatBox( "restored from a save (date was " .. saveData.saveTime.monthday .. "." .. saveData.saveTime.month .. "." .. saveData.saveTime.year .. ")" ); | outputChatBox( "restored from a save (date was " .. saveData.saveTime.monthday .. "." .. saveData.saveTime.month .. "." .. saveData.saveTime.year .. ")" ); |
Latest revision as of 23:44, 16 January 2022
This function attempts to read a boolean (native type) from a file and return it. The amount of bytes read should be one.
Syntax
boolean file:readBoolean ()
Returns
Returns a boolean if it was successfully read from the file, nil otherwise.
Example
Click to collapse [-]
ClientThis snippet demonstrates a variable file format that stores player properties depending on whether they are required.
local function saveLocalPlayerState( theFile, saveDetails ) local player = localPlayer; -- Write basic details about the player instance. theFile:writeShort( getElementModel( player ) ); theFile:writeInt( getPlayerMoney() ); -- Next write down special details given by the game. local isQuickSave = saveDetails.isQuickSave and true or false; theFile:writeBoolean( isQuickSave ); if not ( isQuickSave ) then -- Save things like player position, dimension and interior. local posX, posY, posZ = getElementPosition( player ); local dimension, interior = getElementDimension( player ), getElementInterior( player ); theFile:writeDouble( posX ); theFile:writeDouble( posY ); theFile:writeDouble( posZ ); theFile:writeShort( dimension ); theFile:writeShort( interior ); end -- Save the time this snapshot was taken. local realTime = getRealTime(); theFile:writeShort( realTime.minute ); theFile:writeShort( realTime.hour ); theFile:writeShort( realTime.monthday ); theFile:writeShort( realTime.month + 1 ); theFile:writeShort( realTime.year + 1900 ); return true; end local function readBasicData( obj, operator, callback ) local data = operator(obj); if ( data ) then callback( data ); end end -- Function to restore details from a snapshot file stream. local function loadLocalPlayerState( theFile ) local player = localPlayer; local saveDetails = {}; -- Restore the basic information. readBasicData( theFile, theFile.readShort, function(model) setElementModel( player, model ); end ); readBasicData( theFile, theFile.readInt, function(money) setPlayerMoney(money); end ); -- Read advanced parameters, local isQuickSave = theFile:readBoolean(); saveDetails.isQuickSave = isQuickSave; if not ( isQuickSave ) then -- Restore advanced details. local posX, posY, posZ = theFile:readDouble(), theFile:readDouble(), theFile:readDouble(); local dimension, interior = theFile:readShort(), theFile:readShort(); -- Set them, if read correctly. if ( interior ) then setElementPosition( player, posX, posY, posZ ); setElementDimension( player, dimension ); setElementInterior( player, interior ); end end -- Get the time the snapshot was taken at. saveDetails.saveTime = { minute = theFile:readShort(), hour = theFile:readShort(), monthday = theFile:readShort(), month = theFile:readShort(), year = theFile:readShort() }; -- Return the save details so the runtime can react accordingly. return saveDetails; end -- Command to save a complete snapshot of the player. addCommandHandler( "save", function() local saveDetails = { isQuickSave = false }; local saveFile = fileCreate( "savestate.dat" ); if ( saveFile ) then saveLocalPlayerState( saveFile, saveDetails ); saveFile:'''Bold text'''destroy(); outputChatBox( "successfully saved complete player status" ); end end ); -- Command to save a quick savestate. addCommandHandler( "qsave", function() local saveDetails = { isQuickSave = true }; local saveFile = fileCreate( "savestate.dat" ); if ( saveFile ) then saveLocalPlayerState( saveFile, saveDetails ); saveFile:destroy(); outputChatBox( "successfully saved quick player status" ); end end ); -- Command to load a savestate from disk. addCommandHandler( "loadstate", function() if not ( fileExists( "savestate.dat" ) ) then return; end local saveFile = fileOpen( "savestate.dat" ); if ( saveFile ) then local saveData = loadLocalPlayerState( saveFile ); saveFile:destroy(); outputChatBox( "restored from a save (date was " .. saveData.saveTime.monthday .. "." .. saveData.saveTime.month .. "." .. saveData.saveTime.year .. ")" ); end end );