MTA:Eir/FileSystem/file/readUByte: Difference between revisions
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(Created page with "__NOTOC__ This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one. ==Syntax== <syntaxhighlight lang="lua"> unsigned_byt...") |
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==Example== | ==Example== | ||
<section name=" | <section name="Client" class="client" show="true"> | ||
This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-less data. | This snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-less data. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> |
Revision as of 13:57, 31 January 2014
This function attempts to read an unsigned byte (native type) from a file and returns it. The amount of bytes read should be one.
Syntax
unsigned_byte file.readUByte ()
Returns
Returns the unsigned byte if it was successfully read from the file, false otherwise.
Example
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ClientThis snippet writes a Lua type into a file stream. The lua type can be anything that can be traversed over the network. It must be context-less data.
-- A table specifying descriptor information about Lua types. local typeDescriptors = { ["boolean"] = { networkId = 0 }, ["number"] = { networkId = 1 }, ["string"] = { networkId = 2 }, ["table"] = { networkId = 3 }, ["nil"] = { networkId = 4 } }; local function isValidNetworkType( typeName ) return not ( typeDescriptors[typeName] == nil ); end local function writeLuaData( theFile, data ) -- Get the descriptor for the type. local typeName = rawtype(data); local info = typeDescriptors[typeName]; -- Some types cannot be transfered over the network. if not ( info ) then return; end; -- Write the network identifier. theFile.writeUByte( info.networkId ); -- Check what we are dealing with. if ( typeName == "boolean") then theFile.writeBoolean( data ); elseif ( typeName == "number" ) then theFile.writeDouble( data ); elseif ( typeName == "string" ) then theFile.writeUShort( #data ); theFile.write( data ); elseif ( typeName == "table" ) then -- First write iterated entries of the table. local numIteration = #data; do theFile.writeUInt( numIteration ); local n = 1; while ( n <= numIteration ) do writeLuaData( data[n] ); n = n + 1; end end -- Next write the data entries. do -- Construct a data entry table. local dataTable = {}; local entryCount = 0; for m,n in pairs( data ) do if ( isValidNetworkType( type( n ) ) ) then if not ( type( n ) == "number" ) or ( n <= 0 ) or ( n > numIteration ) then entryCount = entryCount + 1; dataTable[entryCount] = { key = m, value = n }; end end end -- Write the amount of data entries. theFile.writeUInt( entryCount ); -- Write all data entries. for m,n in ipairs( dataTable ) do writeLuaData( n.key ); writeLuaData( n.value ); end end elseif ( typeName == "nil" ) then -- Do nothing. end end -- task for the reader: write a function to read the Lua data again.