MoveObject: Difference between revisions
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==Example== | ==Example== | ||
<section name="Server" class="server" show="true"> | |||
'''Example 1:''' This example moves every object in the game up 100 places in ten seconds. | '''Example 1:''' This example moves every object in the game up 100 places in ten seconds. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
<section name="Server" class="server" show="true"> | |||
'''Example 2:''' This example created a model (of a bed) near a player called ''someguy'', if they exist in the game. It will then move the model towards the player over 3 seconds. | '''Example 2:''' This example created a model (of a bed) near a player called ''someguy'', if they exist in the game. It will then move the model towards the player over 3 seconds. | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
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end | end | ||
</syntaxhighlight> | </syntaxhighlight> | ||
</section> | |||
==See Also== | ==See Also== | ||
{{Object functions}} | {{Object functions}} |
Revision as of 22:41, 30 March 2009
This function will smoothly move an object from its current position to a specified rotation and position.
Syntax
bool moveObject ( object theObject, int time, float targetx, float targety, float targetz, [ float moverx, float movery, float moverz ] )
Required Arguments
- theObject: The object that will be moved.
- time: The time in milliseconds the object will arrive at the destination.
- targetx: The X value of the target position
- targety: The Y value of the target position
- targetz: The Z value of the target position
Optional Arguments
- moverx: The rotation along the X axis relative to its current rotation, which is its starting angle.
- movery: The rotation along the Y axis relative to its current rotation, which is its starting angle.
- moverz: The rotation along the Z axis relative to its current rotation, which is its starting angle.
Relative rotation arguments allow for an object to spin multiple times within a single move.
Returns
Returns true if the function moved the object succesfully, and returns false otherwise.
Example
Click to collapse [-]
ServerExample 1: This example moves every object in the game up 100 places in ten seconds.
allObjects = getElementsByType ( "object" ) for key,object in pairs(allObjects) do local origX,origY,origZ = getElementPosition ( object ) --get the origanal position local newZ = origZ + 100 --make a new z position moveObject ( object, 10000, origX, origY, newZ ) --move the object to this position in 10 seconds. end
Click to collapse [-]
ServerExample 2: This example created a model (of a bed) near a player called someguy, if they exist in the game. It will then move the model towards the player over 3 seconds.
-- Find a player called 'someguy' someGuy = getPlayerFromNick ( "someguy" ) -- If a player called someguy was found then if ( someGuy ) then -- Get the player's position x, y, z = getElementPosition ( someGuy ) -- Create a bed (1700) object near to the player bed = createObject ( 1700, x + 5, y, z ) -- Move the bed towards the player over 3 seconds (3000 milliseconds) moveObject ( bed, 3000, x, y, z ) -- Tell the player in the chat box outputChatBox ( "Moving a bed towards you!", someGuy ) else -- Tell everyone that a player called 'someguy' could not be found outputChatBox ( "Player someguy doesn't exist" ) end
See Also