OnClientElementColShapeHit: Difference between revisions
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler( "onClientElementColShapeHit", getRootElement( ), | addEventHandler( "onClientElementColShapeHit", getRootElement( ), | ||
function ( | function ( ) | ||
if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then | if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then | ||
outputChatBox( "You entered colshape" ); | outputChatBox( "You entered colshape" ); | ||
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); | ); | ||
</syntaxhighlight> | </syntaxhighlight> | ||
[[pl:onClientElementColShapeHit]] | |||
==See Also== | ==See Also== |
Latest revision as of 19:55, 21 July 2016
This event is triggered when an element (like a player or vehicle) enters a collision shape.
Parameters
colshape theShape, bool matchingDimension
- theShape: the colshape that the element entered.
- matchingDimension: true if the element is in the same dimension as the colshape, false otherwise.
Source
The source of this event is the element that entered the colshape.
Example
This example tells player when he/she entered any collision shapes that were created.
addEventHandler( "onClientElementColShapeHit", getRootElement( ), function ( ) if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then outputChatBox( "You entered colshape" ); end end );
See Also
Client element events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled