OnClientElementColShapeLeave: Difference between revisions
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m (See Also for client element events) |
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{{Client event}} | {{Client event}} | ||
__NOTOC__ | __NOTOC__ | ||
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==Example== | ==Example== | ||
This example tells player when he/she left any collision shapes that were created. | |||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
addEventHandler( "onClientElementColShapeLeave", getRootElement( ), | |||
function ( ) | |||
if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then | |||
outputChatBox( "You left colshape" ); | |||
end | |||
end | |||
); | |||
</syntaxhighlight> | |||
[[pl:onClientElementColShapeLeave]] | |||
==See Also== | ==See Also== |
Latest revision as of 19:59, 21 July 2016
This event is triggered when an element (like a player or vehicle) leaves a collision shape.
Parameters
colshape theShape, bool matchingDimension
- theShape: the colshape that the element left.
- matchingDimension: true if the element is in the same dimension as the colshape, false otherwise.
Source
The source of this event is the element that left the colshape.
Example
This example tells player when he/she left any collision shapes that were created.
addEventHandler( "onClientElementColShapeLeave", getRootElement( ), function ( ) if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then outputChatBox( "You left colshape" ); end end );
See Also
Client element events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled