OnClientElementColShapeLeave: Difference between revisions

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m (See Also for client element events)
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==Example==  
==Example==  
 
This example tells player when he/she left any collision shapes that were created.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
 
addEventHandler( "onClientElementColShapeLeave", getRootElement( ),
    function ( )
        if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then
            outputChatBox( "You left colshape" );
        end
    end
);
</syntaxhighlight>
</syntaxhighlight>



Revision as of 17:19, 5 October 2009

This event is triggered when an element (like a player or vehicle) leaves a collision shape.

Parameters

colshape theShape, bool matchingDimension
  • theShape: the colshape that the element left.
  • matchingDimension: true if the element is in the same dimension as the colshape, false otherwise.

Source

The source of this event is the element that left the colshape.

Example

This example tells player when he/she left any collision shapes that were created.

addEventHandler( "onClientElementColShapeLeave", getRootElement( ),
    function ( )
        if ( getElementType( source ) == "player" ) and ( source == getLocalPlayer( ) ) then
            outputChatBox( "You left colshape" );
        end
    end
);

See Also

Client element events


Client event functions