OnClientElementDestroy: Difference between revisions

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(New page: {{Client event}} __NOTOC__ This event is triggered when an element gets destroyed by destroyElement or when the creator resource is stopping. It is also triggered when a parent elemen...)
 
(Replace to predefined variables.)
 
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{{Client event}}
{{Client event}}
__NOTOC__  
__NOTOC__  
This event is triggered when an element gets destroyed by [[destroyElement]] or when the creator resource is stopping. It is also triggered when a parent element of this element is destroyed.
This event is triggered when an element gets destroyed by [[destroyElement]] or when the creator resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit.


==Parameters==
==Parameters==
''None''
No parameters.


==Source==
==Source==
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This example prints a message in the chat box when the vehicle that you are in gets destroyed.
This example prints a message in the chat box when the vehicle that you are in gets destroyed.
<syntaxhighlight lang="lua">
<syntaxhighlight lang="lua">
addEventHandler("onClientElementDestroy", getRootElement(), function ()
addEventHandler("onClientElementDestroy", root, function()
if getElementType(source) == "vehicle" and getPedOccupiedVehicle(getLocalPlayer()) == source then
if getElementType(source) == "vehicle" and getPedOccupiedVehicle(localPlayer) == source then
outputChatBox("The vehicle that you were in has been destroyed by the script")
outputChatBox("The vehicle that you were in has been destroyed by the script")
end
end
end)
end)
</syntaxhighlight>
</syntaxhighlight>
[[pl:onClientElementDestroy]]


==See Also==
==See Also==

Latest revision as of 08:59, 8 June 2024

This event is triggered when an element gets destroyed by destroyElement or when the creator resource is stopping. It is also triggered when a children element of this element is destroyed. It is not triggered on a player when they quit.

Parameters

No parameters.

Source

The source of this event is the element that is being destroyed.

Example

This example prints a message in the chat box when the vehicle that you are in gets destroyed.

addEventHandler("onClientElementDestroy", root, function()
	if getElementType(source) == "vehicle" and getPedOccupiedVehicle(localPlayer) == source then
		outputChatBox("The vehicle that you were in has been destroyed by the script")
	end
end)

See Also

Client element events


Client event functions