OnClientElementStreamIn: Difference between revisions
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==Issues== | |||
{{Issues| | |||
{{Issue|7724|onClientElementStreamIn triggers twice when entering a vehicle}} | |||
}} | |||
==See Also== | ==See Also== | ||
===Client element events=== | ===Client element events=== |
Revision as of 16:58, 21 July 2013
This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.
Source
The source of this event is the element that streamed in
Example
This example shows you how to tell player that a marker was streamed in and the distance between player and the marker.
addEventHandler( "onClientElementStreamIn", getRootElement( ), function ( ) if getElementType( source ) == "marker" then local myPosTab = { getElementPosition( getLocalPlayer( ) ) }; local markerPosTab = { getElementPosition( source ) }; local distance = getDistanceBetweenPoints3D( unpack( myPosTab ), unpack( markerPosTab ) ); outputChatBox( "A marker has just streamed in. Distance to the marker: " .. tostring( distance ) .."." ); end end );
Issues
Issue ID | Description |
---|---|
#7724 | onClientElementStreamIn triggers twice when entering a vehicle |
See Also
Client element events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled