OnClientElementStreamIn: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
No edit summary
(Add parameters section (without parameters))
Line 2: Line 2:
__NOTOC__  
__NOTOC__  
This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.
This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.
==Parameters==
No parameters.


==Source==
==Source==

Revision as of 18:29, 20 July 2021

This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.

Parameters

No parameters.

Source

The source of this event is the element that streamed in.

Example

This example shows you how to tell player that a marker was streamed in and the distance between player and the marker.

addEventHandler( "onClientElementStreamIn", root,
    function ( )
        if getElementType( source ) == "marker" then
            local myPosTab = { getElementPosition( localPlayer ) };
            local markerPosTab = { getElementPosition( source ) };
            local distance = getDistanceBetweenPoints3D( unpack( myPosTab ), unpack( markerPosTab ) );
            outputChatBox( "A marker has just streamed in. Distance to the marker: " .. tostring( distance ) .."." );
        end
    end
);

See Also

Client element events


Client event functions