OnClientElementStreamIn: Difference between revisions

From Multi Theft Auto: Wiki
Jump to navigation Jump to search
m (Example)
(Add info)
Line 2: Line 2:
__NOTOC__  
__NOTOC__  
This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.
This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.
Be aware that this event triggers for local player (as itself being the element that got streamed in) when said local player spawns, as this is the creation of entity local ped.


==Parameters==  
==Parameters==  

Revision as of 02:56, 22 January 2023

This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.

Be aware that this event triggers for local player (as itself being the element that got streamed in) when said local player spawns, as this is the creation of entity local ped.

Parameters

No parameters.

Source

The source of this event is the element that streamed in.

Example

This example shows you how to tell player that another player was streamed in and the distance between them and said player

addEventHandler( "onClientElementStreamIn", root, 
    function ()
        if getElementType(source) == "player" then
            local x, y, z = getElementPosition(localPlayer)
            local xh, xy, xz = getElementPosition(source)
            local distance = getDistanceBetweenPoints3D(x, y, z, xh, xy, xz )
            outputChatBox( "A player has just streamed in. Distance to the player: " .. tostring(distance) .."." )
        end
    end
)

See Also

Client element events


Client event functions