OnClientElementStreamIn: Difference between revisions
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Dutchman101 (talk | contribs) (Add additional unexpected behavior info & suggested workaround) |
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This example shows you how to tell player that another player was streamed in and the distance between them and said player | This example shows you how to tell player that another player was streamed in and the distance between them and said player | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
function onClientElementStreamIn() | |||
local validElement = isElement(source) | |||
if (not validElement) then | |||
return false | |||
end | |||
local elementType = getElementType(source) | |||
local playerType = (elementType == "player") | |||
) | |||
if (not playerType) then | |||
return false | |||
end | |||
local pedDead = isPedDead(source) | |||
if (pedDead) then | |||
return false | |||
end | |||
local localX, localY, localZ = getElementPosition(localPlayer) | |||
local playerX, playerY, playerZ = getElementPosition(source) | |||
local distanceBetweenPlayers = getDistanceBetweenPoints3D(localX, localY, localZ, playerX, playerY, playerZ) | |||
outputChatBox("A player has just streamed in. Distance to the player: "..distanceBetweenPlayers) | |||
end | |||
addEventHandler("onClientElementStreamIn", root, onClientElementStreamIn) | |||
</syntaxhighlight> | </syntaxhighlight> | ||
==See Also== | ==See Also== | ||
===Client element events=== | ===Client element events=== |
Latest revision as of 23:19, 8 February 2025
This event is triggered whenever a physical element is streamed in. This is triggered for all elements that are streamable, such as players, peds, vehicles, objects and markers. When this event is triggered, that element is guaranteed to be physically created as a GTA object.
Be aware that this event triggers for local player (as itself being the element that got streamed in) when said local player spawns, as this is the creation of entity local ped.
Parameters
No parameters.
Source
The source of this event is the element that streamed in.
Example
This example shows you how to tell player that another player was streamed in and the distance between them and said player
function onClientElementStreamIn() local validElement = isElement(source) if (not validElement) then return false end local elementType = getElementType(source) local playerType = (elementType == "player") if (not playerType) then return false end local pedDead = isPedDead(source) if (pedDead) then return false end local localX, localY, localZ = getElementPosition(localPlayer) local playerX, playerY, playerZ = getElementPosition(source) local distanceBetweenPlayers = getDistanceBetweenPoints3D(localX, localY, localZ, playerX, playerY, playerZ) outputChatBox("A player has just streamed in. Distance to the player: "..distanceBetweenPlayers) end addEventHandler("onClientElementStreamIn", root, onClientElementStreamIn)
See Also
Client element events
- onClientElementColShapeHit
- onClientElementColShapeLeave
- onClientElementDataChange
- onClientElementDestroy
- onClientElementDimensionChange
- onClientElementInteriorChange
- onClientElementModelChange
- onClientElementStreamIn
- onClientElementStreamOut
Client event functions
- triggerLatentServerEvent
- triggerServerEvent
- Shared
- addEvent
- addEventHandler
- cancelEvent
- cancelLatentEvent
- getEventHandlers
- getLatentEventHandles
- getLatentEventStatus
- removeEventHandler
- triggerEvent
- wasEventCancelled